Handbrake osx
![Windows 7 on vmware](https://cdn3.cdnme.se/5447227/9-3/1_64e61dfaddf2b33c615a3cd3.png)
![handbrake osx handbrake osx](https://www.digitaltrends.com/wp-content/uploads/2016/02/trojan.jpg)
What everyone (Intel QSV, nVidia NVENC, AMD VCE, whatever ARM is calling that piece of Mali IP) has since done, is to burn some transistors on the side of the GPU on some fixed function hardware that accelerates specifically the functions and transforms heavily used by modern (H.264/265 and similar) codecs. They made some impressive performance claims in terms of fps, but the efficiency (quality for filesize) was comically bad. It wasn't very good, due to the massive parallelism required (100x as many threads) and high latency of the shaders (100+ cycles). It's a simple analogy that people can understand, but it's not really the actual issue.Ībout a decade ago, when GPU computing was just starting with nVidia CUDA, they were actually pushing doing encoding on the GPU shaders etc. "GPU" encoding is actually a bit more nuanced than I previously posted.
![Windows 7 on vmware](https://cdn3.cdnme.se/5447227/9-3/1_64e61dfaddf2b33c615a3cd3.png)